Minecraft Entities Guide
Explore all mobs and entities in Minecraft. Check their categories, types, and basic sizes.
Entity Filters
Categories
Entity List
Acacia Boat
minecraft:acacia_boatAn entity with width: 1.375m, height: 0.5625m.
Acacia Boat with Chest
minecraft:acacia_chest_boatAn entity with width: 1.375m, height: 0.5625m.
Allay
minecraft:allayAn entity with width: 0.35m, height: 0.6m.
Area Effect Cloud
minecraft:area_effect_cloudAn entity with width: 6m, height: 0.5m.
Armadillo
minecraft:armadilloAn entity with width: 0.7m, height: 0.6m.
Armor Stand
minecraft:armor_standAn entity with width: 0.5m, height: 1.975m.
Arrow
minecraft:arrowAn entity with width: 0.5m, height: 0.5m.
Axolotl
minecraft:axolotlAn entity with width: 0.75m, height: 0.42m.
Bamboo Raft with Chest
minecraft:bamboo_chest_raftAn entity with width: 1.375m, height: 0.5625m.
Bamboo Raft
minecraft:bamboo_raftAn entity with width: 1.375m, height: 0.5625m.
Bat
minecraft:batAn entity with width: 0.5m, height: 0.9m.
Bee
minecraft:beeAn entity with width: 0.7m, height: 0.6m.
Birch Boat
minecraft:birch_boatAn entity with width: 1.375m, height: 0.5625m.
Birch Boat with Chest
minecraft:birch_chest_boatAn entity with width: 1.375m, height: 0.5625m.
Blaze
minecraft:blazeAn entity with width: 0.6m, height: 1.8m.
Block Display
minecraft:block_displayAn entity with width: 0m, height: 0m.
Boat
minecraft:boatAn entity with width: 1.375m, height: 0.5625m.
Bogged
minecraft:boggedAn entity with width: 0.6m, height: 1.99m.
Breeze
minecraft:breezeAn entity with width: 0.6m, height: 1.7m.
Breeze Wind Charge
minecraft:breeze_wind_chargeAn entity with width: 0.3125m, height: 0.3125m.
About Minecraft Entities
Entities are dynamic, moving objects in the Minecraft world, including mobs, projectiles, vehicles, and more.
Knowing their types and sizes can help with building farms and understanding game mechanics.
Frequently Asked Questions
Q1. What is the difference between a Mob and an Entity?
A. An Entity is a broader term that includes everything that moves or interacts in the game. A Mob is a type of entity, specifically a living creature with AI, like an animal or a monster. All mobs are entities, but not all entities are mobs (e.g., item frames, boats).
Q2. What are Passive mobs?
A. These are peaceful mobs that will never attack the player, even when provoked. Examples include cows, pigs, sheep, and chickens. They are typically farmed for resources like meat, leather, and wool.
Q3. What are Hostile mobs?
A. These are mobs that will attack the player on sight as soon as they get within range. Zombies, Skeletons, and Creepers are classic examples, providing the main challenge and tension in the game.
Q4. What are Neutral mobs?
A. These are mobs that do not attack the player unless provoked or specific conditions are met. Wolves (when untamed), Endermen, and Iron Golems are prime examples. They become hostile if you attack them first.
Q5. What are the characteristics of Boss mobs?
A. Boss mobs are special entities with much higher health and more powerful attack patterns than normal mobs. A dedicated boss health bar appears at the top of the screen during a fight. Defeating them often yields special rewards and advancements. The Ender Dragon and the Wither are the two main boss mobs.
Q6. What is an entity's Hitbox?
A. A hitbox is an invisible box that defines the actual collision boundary of an entity. If an arrow or a sword strike lands within this box, the entity takes damage. The size of the hitbox varies depending on the entity's size and posture, which is a critical consideration for building and mob farm design.
Q7. How are entity IDs used in commands?
A. Entity IDs are unique identifiers used to precisely target entities in commands, such as summoning a specific entity with `/summon minecraft:pig` or removing all entities of a certain type with `/kill @e[type=minecraft:creeper]`.
Q8. Do entities despawn naturally?
A. Yes, most hostile mobs will disappear from the game for resource management when they are a certain distance away from the player (usually over 128 blocks). This is called 'despawning'. However, you can prevent despawning by using a name tag, having them hold an item, or placing them in a boat. Passive mobs like animals generally do not despawn.
Q9. Can entities ride other entities?
A. Yes, Minecraft has a 'riding' system where one entity can sit on top of another. The most common example is a player riding a pig or horse with a saddle. It can also occur naturally among mobs, such as a 'Spider Jockey,' which is a skeleton riding a spider.
Q10. How many types of entities are there in total?
A. The exact number changes with each Minecraft update. However, including all mobs, items, projectiles, and vehicles, there are well over 100 different types of entities in the Java Edition.